However, its Special movepool is, so you've got to work with what it has. Ev's=252 Speed and 252 Attack Earthquake completes the EdgeQuake set. U-Turn Makes a quick escape and a bit of coverage -Earthquake / Earth Power - Rock Slide / Stone Edge EVs: 16 Atk / 240 SAtk / 252 Spe He can pick his move of choice to hopefully OHKO the opponent. -U-turn / Roost Its body is covered in untidy, sallow feathers, and it has blue, clawed wings that cannot be used for flight. Purpose= Archeops is very quick and can hit hard If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles. I might post a Tailwind set later. Its large, red head is covered in discernible scales, and its neck has blue and red feathers. Earthquake is AWESOME, and covers other Rock types, along with Electric and Steel types. This set runs the Edge-Quake combination giving it nice coverage and a STAB Stone Edge. Item Attached: Choice Band If you upload a new image make sure you name and categorize it properly. Aerial Ace, Agility, Aqua Tail, Bounce, Crunch, Dragon Claw, Hone Claws, Outrage, Quick Attack, Rock Polish, Rock Slide Archen is a small, bipedal creature with mixed reptilian and avian traits. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. Rock Polish serves the same purpose as Agility, just has a cooler name. User Info: LuneyToonz. It inflicts tremendous damage against three of this guys weaknesses. You know that Archeops can only learn roost in Black and White 2? Stone Edge is there for when you don't want to have to worry about recoil and not cause quite as much devastation. You want to relax or play sport in Europe? •Rock Slide Wed 29 Jan 2014 19:12:04 UTC by snorlax3d - U-Turn, Pokémon=Archeops For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities. High risk high reward. - U-Turn / Aerial Ace / Ancient Power (All depends if you want another STAB move, or to get out quickly). Archeops is depressed though, its "home" has been destroyed and there aren't exactly any other options for it since it is 100 million years out of time and all and hates the food in this time. Head Smash is the ultimate crush-your-opponent-into-oblivion move, when combined with its Attack stat plus Head Smash's base power means most everything is dying. Naive Nature - Rock Slide Archeops has the 3rd highest non-legendary Attack so we can probably KO a good few pokemon before HP falls. Movesets for its pre-evolutions, if any, can also be shared on this thread. - Crunch Acrobatics, as a lot of the answers have mentioned, will get STAB and power boost from Flying Gem (activates before using the move) as well as a BP of 110 since there is technically no item, which all adds up to an impressive BP of 247 (math calculated by Carver47). EVs: 4 HP / 252 Atk / 252 Spe Amazing move set just saying acrobatics is not base 124 with flying gem an stab. The last move Ive been using with my Archeops is Rockslide. - Earthquake Item Attached: Flying Gem Touhouism is my way of life. Archeops is really strong, except when it's HP drops. These are what make Archeops usable at all, and as long as you can stave off getting hit, Archeops makes for a very good Pokemon. EVs: 4 HP / 252 Atk / 252 Spe - Steel Wing / U-Turn EVs: Attack and Speed Hone Claws boosts Attack and Accuracy, the accuracy would help with Stone Edge + Head Smash. Here's a Physical Attacker Set. Really it's 55X2 so 110 then for flying gem it's 110X 1.5=165 then with stab 165X1.5=247.5so that is pretty powerful. It runs better than it flies. (Part Two). - Stone Edge (STAB and Power, covers Ice weakness) The main point of these movesets. Explore lush hiking trails, scenic routes, fjords and white beaches, and enjoy the midnight sun or join a wildlife safari. Just hit the darn thing, once it's below 50% it will be able to hit just as hard as stuff like unboosted Linoone (which really isn't much). But thanks to The Timbs, Archeops is no longer limited to 2 switch ins while hazards are up. -Earthquake A STAB- and Flying Gem-boosted Acrobatics coming off base 140 Attack destroys almost every Pokemon in NU. Ability: Defeatist U-Turn Endeavor (assuming we can survive one hit) or alternatively, U-Turn to make a quick exit. Best nature for Archeon/Archeops? Its Dragon type also adds alot of move combos and offensive possibilities. Ability:Defeatist(no choice,you gotta stick to it) EVs: 252 Atk / 4 SpA / 252 Spe Kyurem. Powerful Physical Flying type moves like Brave Bird can't be learned be Archeops, if I'm not mistaken. items, abilities, natures and EVs. Combined with the Flying Gem item which will boost its attack, this move has a 55 base power + more damage if your enemy has no held item. Choose from hundreds of free 4K wallpapers. - Acrobatics By Riygan Watch. This will maximize its potential in one specific role. Though, if you manage to get a Pokémon to negate its ability to side with it, it can get a bit more useful. - Acrobatics Ability: Defeatist But then something happens - a familiar cry is heard and Archeops and the twerps turn to see three Pokémon approaching out of the distance in the sky. - Rock Slide EVs: 4 Def / 252 SAtk / 252 Spe Dragon Claw can hit Dragon types, not that I see why you are using this over a strong Rock move. Kyurem is said to be what's leftover from the "original dragon." Strategy Archeops (M) @ Flying Gem Archeops @ Aguav Berry Rating=NU.. somehow. Item Held: Flying Gem, Items to use on Archeops/EVs: Protein (+Attack) Carbos (+Speed). 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